mirror of
https://github.com/jakejarvis/npqueue.git
synced 2025-04-26 09:15:22 -04:00
243 lines
5.7 KiB
Go
243 lines
5.7 KiB
Go
package main
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import (
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"bufio"
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"bytes"
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"encoding/json"
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"fmt"
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"log"
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"net"
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"net/http"
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"os"
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"strconv"
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"strings"
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"time"
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"github.com/gin-gonic/contrib/static"
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"github.com/gin-contrib/secure"
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"github.com/gin-gonic/gin"
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_ "github.com/heroku/x/hmetrics/onload"
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)
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type ServerDetailsStruct struct {
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Players `json:"players"`
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ServerQueue
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}
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type ServerQueue struct {
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CurrentPlayers int64 `json:"currentPlayers"`
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CurrentQueue int64 `json:"currentQueue"`
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}
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type Players []Player
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// Player details
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type Player struct {
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ID int64 `json:"id"`
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Identifiers []string `json:"identifiers"`
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Name string `json:"name"`
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Ping int64 `json:"ping"`
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}
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type Nopixeldata []NoPixelPlayer
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type NoPixelPlayer struct {
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ID int `json:"id"`
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Name string `json:"name"`
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NoPixelID string `json:"noPixelID"`
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SteamID string `json:"steamID"`
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Twitch string `json:"twitch"`
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}
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var (
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jsonGet = &http.Client{Timeout: 10 * time.Second}
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// Using an environment variable to protect IP
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ServerAddress = os.Getenv("SERVER_IP")
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// ServerDetails struct to hold PlayerList & ServerDetails struct
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ServerDetails = &ServerDetailsStruct{}
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// NoPixelData struct
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NoPixelData Nopixeldata
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)
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// getPlayerList sends HTTP get request to get list of players from /players.json
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func getPlayerList() (err error) {
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server := strings.Builder{}
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fmt.Fprintf(&server, "http://%s/players.json", ServerAddress)
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req, err := jsonGet.Get(server.String())
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if err != nil {
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return err
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}
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defer req.Body.Close()
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err = json.NewDecoder(req.Body).Decode(&ServerDetails.Players)
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if err != nil {
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return err
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}
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return
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}
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// getServerQueue opens UDP socket to get queue count
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func getServerQueue() (err error) {
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serverData := make([]byte, 256)
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serverConnection, err := net.Dial("udp", ServerAddress)
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if err != nil {
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return err
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} else {
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defer serverConnection.Close()
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}
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// UDP voodoo to get server info -- https://github.com/LiquidObsidian/fivereborn-query/blob/master/index.js#L54
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fmt.Fprintf(serverConnection, "\xFF\xFF\xFF\xFFgetinfo f")
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_, err = bufio.NewReader(serverConnection).Read(serverData)
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if err == nil {
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serverData := bytes.Split(serverData, []byte("\n"))
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serverDetails := bytes.Split(serverData[1], []byte("\\"))
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serverQueue := bytes.FieldsFunc(serverDetails[12], func(c rune) bool { return c == '[' || c == ']' })
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currentPlayerValues, _ := strconv.ParseInt(string(serverDetails[4]), 0, 64)
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currentserverQueueValues, _ := strconv.ParseInt(string(serverQueue[0]), 0, 64)
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ServerDetails.ServerQueue.CurrentPlayers = currentPlayerValues
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if currentserverQueueValues >= 1 {
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ServerDetails.ServerQueue.CurrentQueue = currentserverQueueValues
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}
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} else {
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return err
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}
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return
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}
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func steam64toSteam(input int64) (steamid string) {
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legacySteamid := ((input - 76561197960265728) / 2)
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steamid = fmt.Sprintf("STEAM_0:%d:%d", (input % 2), legacySteamid)
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return
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}
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func parsePlayers() (err error) {
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var steamIDs []string
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for i, v := range ServerDetails.Players {
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steamIDs = nil
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for ii, vv := range v.Identifiers {
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if ii == 0 {
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hexID := strings.Replace(vv, "steam:", "0x", -1)
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steamID, _ := strconv.ParseInt(hexID, 0, 64)
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s := strconv.FormatInt(steamID, 10)
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p := getPlayerNoPixelInformation(s)
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steamIDs = append(steamIDs,
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p.Name,
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steam64toSteam(steamID),
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fmt.Sprintf("%d", steamID),
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p.Twitch,
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p.NoPixelID)
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}
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}
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ServerDetails.Players[i].Identifiers = steamIDs
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}
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return
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}
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func loadPlayersJSON() (err error) {
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jsonFile, err := jsonGet.Get("https://github.com/jakejarvis/npqueue/raw/master/directory.json")
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if err != nil {
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return
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}
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err = json.NewDecoder(jsonFile.Body).Decode(&NoPixelData)
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if err != nil {
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return err
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}
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return
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}
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func getPlayerNoPixelInformation(id string) (p NoPixelPlayer) {
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for i := range NoPixelData {
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if NoPixelData[i].SteamID == id {
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return NoPixelData[i]
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}
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}
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return
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}
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// List handler for /api/list route
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func ListHandler(c *gin.Context) {
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// Load players JSON
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err := loadPlayersJSON()
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if err != nil {
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log.Fatalf("Failed to load players JSON: %v", err)
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return
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}
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// Get player list
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err = getPlayerList()
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if err != nil {
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log.Fatalf("Failed to get player list: %v", err)
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return
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}
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// Get server queue count
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err = getServerQueue()
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if err != nil {
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log.Fatalf("Failed to get server queue count: %v", err)
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return
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}
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// Parse players JSON
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err = parsePlayers()
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if err != nil {
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log.Fatalf("Failed to parse players JSON: %v", err)
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return
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}
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c.Header("Content-Type", "application/json")
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c.Header("Access-Control-Allow-Origin", "*")
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c.JSON(http.StatusOK, ServerDetails)
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}
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func main() {
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port := ":" + os.Getenv("PORT")
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router := gin.Default()
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router.Use(secure.New(secure.Config{
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SSLRedirect: true,
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SSLHost: "np.pogge.rs",
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STSSeconds: 315360000,
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STSIncludeSubdomains: false,
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FrameDeny: true,
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ContentTypeNosniff: true,
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BrowserXssFilter: true,
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SSLProxyHeaders: map[string]string{"X-Forwarded-Proto": "https"},
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}))
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// Serve frontend static files
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router.Use(static.Serve("/", static.LocalFile("./public", true)))
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// Setup route group for the API
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api := router.Group("/api")
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{
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api.GET("/", func(c *gin.Context) {
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c.JSON(http.StatusOK, gin.H {
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"message": "Nothing to see here.",
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})
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})
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}
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// List handler for /api/list
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api.GET("/list", ListHandler)
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// Run the Gin router
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if err := router.Run(port); err != nil {
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log.Fatalf("Gin fatal error: %v", err)
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} else {
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log.Printf("Listening on %s...\n", port)
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}
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} |