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commit all random stuff to repo
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155
static/candies/scripts/wishingWell.js
Executable file
155
static/candies/scripts/wishingWell.js
Executable file
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var wishingWell = {
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// Variables
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shown : false,
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speech : "",
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step : 0,
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// Functions
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updateOnPage : function(){
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var text = "";
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// Well drawing
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text += "\
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.-------------.\n\
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/= ^ =_ ^-_- = \\\n\
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/^ ==_ -_ = _ ^ \\\n\
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/ =_ ^ -_ = _ = \\\n\
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/_=_^___=_-^__=___=_^_\\\n\
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__||____ ___ ____||_\n\
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`=||====//_\\\\====||=|_\n\
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|| |===| || \'-\'\n\
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||_..-|___|-.._||\n\
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|\'-,._______..-\'|\n\
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||__ | __] __]_|\n\
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|_| ]__|__ _| __|\n\
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|__[ _ ]_ __[_ |\n\
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|_| _ |_ ]_ _[_ |\n\
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`\"-..........--\"`\n\
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"
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// Buttons & speech drawing
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switch(this.step){
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case 0:
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// Button
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text += "\n\n<button id=\"wishingWell_throw_candy\" onClick=\"wishingWell.throwCandy();\">Throw a candy in the well</button>";
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break;
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case 1:
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// Speech
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text += "\n";
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text += speech.makeSpeechFromText(this.speech, 23, "");
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// Buttons
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text += "\n\n<button onClick=\"wishingWell.candiesBy5();\">Multiply my candies by 5</button>";
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text += "\n<button onClick=\"wishingWell.lollipopsBy8();\">Multiply my lollipops by 8</button>";
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text += "\n<button onClick=\"wishingWell.potionsAndScrolls();\">Give me lots of potions and scrolls</button>";
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break;
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case 2:
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// Speech
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text += "\n";
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text += speech.makeSpeechFromText(this.speech, 23, "");
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break;
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}
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text += "\n\n<button onClick=\"wishingWell.leave();\">Leave the wishing well</button>";
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htmlInteraction.setInnerHtml("map", text);
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},
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potionsAndScrolls : function(){
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var rand, total = 0;
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// Potions
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rand = 5 + random.getRandomIntUpTo(10);
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potions.getPotions(potions.list.health, rand);
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total += rand;
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rand = 5 + random.getRandomIntUpTo(10);
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potions.getPotions(potions.list.escape, rand);
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total += rand;
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rand = 3 + random.getRandomIntUpTo(3);
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potions.getPotions(potions.list.berserk, rand);
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total += rand;
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rand = 5 + random.getRandomIntUpTo(5);
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potions.getPotions(potions.list.superman, rand);
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total += rand;
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potions.getPotions(potions.list.cloning, 1);
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total += 1;
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// Scrolls
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rand = 5 + random.getRandomIntUpTo(10);
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potions.getPotions(potions.list.fireScroll, rand);
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total += rand;
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rand = 5 + random.getRandomIntUpTo(10);
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potions.getPotions(potions.list.acidRainScroll, rand);
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total += rand;
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rand = 5 + random.getRandomIntUpTo(10);
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potions.getPotions(potions.list.teleportScroll, rand);
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total += rand;
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rand = 3 + random.getRandomIntUpTo(3);
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potions.getPotions(potions.list.earthquakeScroll, rand);
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total += rand;
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rand = 3 + random.getRandomIntUpTo(3);
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potions.getPotions(potions.list.impInvocationScroll, rand);
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total += rand;
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// Usual stuff
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this.setStep(2);
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this.setSpeech("Here's " + total + " various potions and scrolls for you!");
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this.updateOnPage();
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},
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candiesBy5 : function(){
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candies.setNbrOwned(candies.nbrOwned * 5);
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this.setStep(2);
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this.setSpeech("Multiplicatus, multiplicata, multiplicatum! Your candies are now multiplied!");
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this.updateOnPage();
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},
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lollipopsBy8 : function(){
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lollipops.setNbrOwned(lollipops.nbrOwned * 8);
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this.setStep(2);
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this.setSpeech("Multiplicatus, multiplicata, multiplicatum! Your lollipops are now multiplied!");
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this.updateOnPage();
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},
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throwCandy : function(){
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candies.setNbrOwned(candies.nbrOwned - 1);
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this.setStep(1);
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this.setSpeech("I will grant you one wish! So choose carefully from the list below.");
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this.updateOnPage();
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},
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setStep : function(value){
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this.step = value;
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},
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setSpeech : function(value){
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this.speech = value;
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},
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enter : function(){
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objects.leave();
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this.shown = true;
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this.updateOnPage();
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buttons.checkWishingWell();
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},
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leave : function(){
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this.shown = false;
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htmlInteraction.setInnerHtml("map", "");
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//buttons.enableHomeButtons();
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}
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};
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