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commit all random stuff to repo
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97
static/candies/scripts/spells.js
Executable file
97
static/candies/scripts/spells.js
Executable file
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var spells = {
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// Variables
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list : [],
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fasterCandiesFiboPrev : 1,
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fasterCandiesFiboCurr : 2,
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// Functions
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onload : function(){
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// We add the spells
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this.addSpell("Candies, faster candies!", this.getFasterCandiesPrice.bind(this), this.fasterCandies.bind(this), "Congratulations! You will now gain more candies each second!", []);
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this.addSpell("Candies, more candies!", this.getMoreCandiesPrice.bind(this), this.moreCandies.bind(this), "///", []);
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this.addSpell("Sword, better sword!", this.getBetterSwordPrice.bind(this), this.betterSword.bind(this), "///", ["specialSword"]);
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// We sort the list
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this.sortListDependingOnPrice();
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},
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sortListDependingOnPrice : function(){
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this.list.sort(this.priceSortFunction);
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},
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priceSortFunction : function(spellA, spellB){
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var priceA = spellA.price();
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var priceB = spellB.price();
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if(priceA < priceB) return -1;
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else if(priceB < priceA) return 1;
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return 0;
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},
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getBetterSwordPrice : function(){
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return Math.floor(Math.pow(sword.specialPower+1, 2.6)) * 10000;
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},
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getFasterCandiesPrice : function(){
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return Math.pow(this.fasterCandiesFiboCurr, 2) * 10000;
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},
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addSpell : function(name, price, effect, speech, conditions){
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this.list.push({name:name, price:price, effect:effect, speech:speech, conditions:conditions});
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},
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getMoreCandiesPrice : function(){
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return 300000;
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},
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betterSword : function(){
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sword.setSpecialPower(sword.specialPower + 1);
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this.sortListDependingOnPrice();
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// And we change the hut's speech by ourselves
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switch(sword.name){
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case "Sword of Life":
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hut.setSpeech("Your <b><span style=\"color:#79ad36\">Sword of Life</span></b> will now drain more energy from your enemies.");
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break;
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case "Sword of Flames":
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hut.setSpeech("Your <b><span style=\"color:#79ad36\">Sword of Flames</span></b> is now more powerful.")
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break;
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case "Sword of Summoning":
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hut.setSpeech("You can now summon <b><span style=\"color:#79ad36\">" + sword.summonList[sword.getIndexOfBetterToSummon()].name + "</span></b>!");
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break;
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}
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},
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moreCandies : function(){
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var nbr = Math.floor(candies.nbrTotal/20);
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// We can't gain more candies than the price we pay for the spell !
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if(nbr > 300000) nbr = 300000;
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candies.setNbrOwned(candies.nbrOwned + nbr);
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hut.setSpeech("Here's <b><span style=\"color:#79ad36\">" + nbr + "</span> candies</b> for you!");
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},
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nextFasterCandiesFiboStep : function(){
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this.setFasterCandiesFibo(this.fasterCandiesFiboCurr, this.fasterCandiesFiboPrev + this.fasterCandiesFiboCurr);
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},
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setFasterCandiesFibo : function(prev, curr){
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// Set the new values
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this.fasterCandiesFiboPrev = prev;
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this.fasterCandiesFiboCurr = curr;
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// Sort the spells list depending on their price, since the price of the faster candies spell just changed
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this.sortListDependingOnPrice();
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},
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fasterCandies : function(){
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// We change candies per second
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candies.setCandiesPerSecond(this.fasterCandiesFiboCurr);
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// We continue fibo
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this.nextFasterCandiesFiboStep();
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}
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};
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