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commit all random stuff to repo
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85
static/candies/scripts/peacefulForest.js
Executable file
85
static/candies/scripts/peacefulForest.js
Executable file
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var peacefulForest = {
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// Variables
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basicChestProbability : 100,
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poniesEncountered : 0,
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// Functions
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onload : function(){
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land.addLand("The peaceful forest", 30, 0, this.load.bind(this), this.getText.bind(this), this.move.bind(this));
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},
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setBasicChestProbability : function(value){
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this.basicChestProbability = value;
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},
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move : function(){
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// Iterate over all things
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for(var i = 0; i < quest.things.length; i++){
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// If it's a wood poney (wood poneeeey \o/)
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if(quest.things[i].text == "WPY"){
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// We make it move if possible
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if(random.flipACoin()){
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// If we can move it to the right
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if(quest.things[i+1].type == "none"){
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// We move it to the right
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quest.things[i+1] = quest.things[i];
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quest.things[i] = quest.makeNoneThing();
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}
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}
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else{
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// If we can move it to the left
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if(quest.things[i-1].type == "none"){
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// We move it to the left
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quest.things[i-1] = quest.things[i];
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quest.things[i] = quest.makeNoneThing();
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}
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}
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}
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}
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},
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load : function(){
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var addedAPoney = false; // Will be true if we added a pony. Useful to avoid adding two ponies in the same quest
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for(var i = 1; i < quest.things.length; i++){
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if(random.flipACoin()){
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// 1 chance out of x we spawn a wood poney !!!! (if we didn't already add one)
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if(random.oneChanceOutOf(300) && addedAPoney == false){
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addedAPoney = true;
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quest.things[i] = this.makeWoodPoney();
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}
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// 1 chance out of x we spawn a CHS (chest !!)
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else if(random.oneChanceOutOf(this.basicChestProbability)){
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this.setBasicChestProbability(this.basicChestProbability + 50);
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quest.things[i] = quest.makeBasicChest();
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}
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// Else we spawn a tree
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else quest.things[i] = land.createMob("|||", 5, 5, "none", "A tree. It sometimes drop a candy.", [drops.createDrop("candies", random.getRandomIntUpTo(1)), drops.createDrop("object", "key", random.oneChanceOutOf(2))]);
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}
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}
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if(addedAPoney){
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this.setPoniesEncountered(this.poniesEncountered + 1);
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}
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},
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setPoniesEncountered : function(value){
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this.poniesEncountered = value;
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},
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getText : function(){
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var text = "";
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for(var i = 0; i < quest.things.length; i++){
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text += quest.things[i].text;
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}
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return text;
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},
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makeWoodPoney : function(){
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return land.createMob("WPY", 12, 12, "hooves", "A wood poney ! It's a poney ! It the woods !", [drops.createDrop("candies", 42)]);
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}
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};
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