mirror of
https://github.com/jakejarvis/jarv.is.git
synced 2025-07-21 15:41:17 -04:00
commit all random stuff to repo
This commit is contained in:
82
static/candies/scripts/land.js
Executable file
82
static/candies/scripts/land.js
Executable file
@@ -0,0 +1,82 @@
|
||||
var land = {
|
||||
|
||||
// Variables
|
||||
list : [],
|
||||
ponyTime : false,
|
||||
|
||||
// Functions
|
||||
createMob : function(text, max_hp, hp, weapon, description, drops){
|
||||
if(this.ponyTime == false)
|
||||
return {type:"mob", text:text, max_hp:max_hp, hp:hp, weapon:weapon, description:description, drops:drops};
|
||||
else return {type:"mob", text:"PON", max_hp:max_hp, hp:hp, weapon:weapon, description:"A pony", drops:drops};
|
||||
},
|
||||
|
||||
createFakeCharacter : function(){
|
||||
if(this.ponyTime == false)
|
||||
return {type:"fake", text:"\\o/", max_hp:0, hp:0, weapon:"none", description:"", drops:[]};
|
||||
else return {type:"fake", text:"PON", max_hp:0, hp:0, weapon:"none", description:"A pony", drops:[]};
|
||||
},
|
||||
|
||||
createAlly : function(text, max_hp, hp, weapon, description, drops){
|
||||
if(this.ponyTime == false)
|
||||
return {type:"ally", text:text, max_hp:max_hp, hp:hp, weapon:weapon, description:description, drops:drops};
|
||||
else return {type:"ally", text:"PON", max_hp:max_hp, hp:hp, weapon:weapon, description:"A pony", drops:drops};
|
||||
},
|
||||
|
||||
createTrap : function(text, max_hp, hp, weapon, description, drops){
|
||||
if(this.ponyTime == false)
|
||||
return {type:"trap", text:text, max_hp:max_hp, hp:hp, weapon:weapon, description:description, drops:drops};
|
||||
else return {type:"trap", text:"PON", max_hp:max_hp, hp:hp, weapon:weapon, description:"A pony", drops:drops};
|
||||
},
|
||||
|
||||
addLand : function(name, size, order, loadFunction, getTextFunction, moveFunction){
|
||||
this.list.push({name:name, size:size, order:order, unlocked:false, loadFunction:loadFunction, getTextFunction:getTextFunction, moveFunction:moveFunction});
|
||||
},
|
||||
|
||||
getLandIndexFromOrder : function(order){
|
||||
for(var i = 0; i < this.list.length; i++){
|
||||
if(this.list[i].order == order){
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
},
|
||||
|
||||
getLandIndexFromName : function(name){
|
||||
for(var i = 0; i < this.list.length; i++){
|
||||
if(this.list[i].name == name){
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
},
|
||||
|
||||
updateListOnPage : function(maxOrder){
|
||||
var index, list, option;
|
||||
|
||||
// We iterate over all order from 0 to maxOrder
|
||||
for(var i = 0; i <= maxOrder; i++){
|
||||
index = this.getLandIndexFromOrder(i); // We get the index of the land with the order i
|
||||
// If the land of index "index" isn't already unlocked and is correct (!= -1)
|
||||
if(index != -1 && this.list[index].unlocked == false){
|
||||
list = htmlInteraction.getElement("quest_destination"); // We get the list
|
||||
option = document.createElement("option"); // We create the new element to add to the list
|
||||
option.text = this.list[index].name; // We set its text
|
||||
// We add it to the list
|
||||
try{ list.add(option, list.options[null]); }
|
||||
catch(e){ list.add(option, null); }
|
||||
// We set that it is unlocked now
|
||||
this.list[index].unlocked = true;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
getText : function(){
|
||||
return this.list[quest.currentLandIndex].getTextFunction();
|
||||
},
|
||||
|
||||
load : function(){
|
||||
return this.list[quest.currentLandIndex].loadFunction();
|
||||
}
|
||||
|
||||
};
|
Reference in New Issue
Block a user