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commit all random stuff to repo
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100
static/candies/scripts/forge.js
Executable file
100
static/candies/scripts/forge.js
Executable file
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var forge = {
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// Variables
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shown : false,
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step : 0,
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speech : "There's an anvil here.",
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// Functions
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updateOnPage : function(){
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var text = "";
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// The anvil
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text += "\
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.-------..___\n\
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\'-._ :_.-\'\n\
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.- ) _ ( --.\n\
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: \'-\' \'-\' ;.\n\
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/\'-.._____.-\' |\n\
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| | \\ |\n\
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\\ | / \\\n\
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| \\ )_.-\'\n\
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\'-._/__..-\'\n\n"
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// The speech
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text += speech.makeSpeechFromText(this.speech, 23, "");
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text += "\n\n";
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// Buttons
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switch(this.step){
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case 0:
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if(sword.name == "chocolate sword"){
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text += "<button onClick=\"sword.sharpen();\">Sharpen your sword using the anvil</button>\n";
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}
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break;
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case 1:
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if(potions.list.health.shown)
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text += "<button id=\"enchant_health\" onClick=\"sword.enchantHealth();\">Enchant using a health potion</button>\n";
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if(potions.list.fireScroll.shown)
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text += "<button id=\"enchant_fire\" onClick=\"sword.enchantFire();\">Enchant using a fire scroll</button>\n";
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if(potions.list.impInvocationScroll.shown)
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text += "<button id=\"enchant_imp_invocation\" onClick=\"sword.enchantImpInvocation();\">Enchant using an imp invocation scroll</button>\n";
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break;
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}
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// The leave button
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text += "\n<button onClick=\"forge.leave();\">Leave the forge</button>";
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htmlInteraction.setInnerHtml("map", text);
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buttons.checkForge();
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},
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setStep : function(value){
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// We change the value
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this.step = value;
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// We possibly change the speech depending on the new step
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switch(this.step){
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case 1:
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this.speech = "You could enchant your sword using this anvil, but be careful : you can only enchant a sword once !";
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break;
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case 2:
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// At this step, the speech is based on the sword name
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switch(sword.name){
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case "Sword of Flames":
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this.speech = "You now have the Sword of Flames ! Your sword is covered by a permanent blaze, damaging your enemies more than ever.";
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break;
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case "Sword of Life":
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this.speech = "You now have the Sword of Life ! This powerful charm will drain the life of your enemies to regain yours.";
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break;
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case "Sword of Summoning":
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this.speech = "You now have the Sword of Summoning ! Your sword will sometimes spawn ally creatures in place of your dead enemies.";
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break;
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}
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break;
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}
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// We update on page if the forge is shown
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if(this.shown) this.updateOnPage();
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},
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enter : function(){
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objects.leave();
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this.shown = true;
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this.updateOnPage();
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},
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leave : function(){
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this.shown = false;
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htmlInteraction.setInnerHtml("map", "");
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//buttons.enableHomeButtons();
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}
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};
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